I really enjoyed getting in to character as an angry old ferryman while trying to slowly work out what exactly was going on and what my part in it all was and was so wrapped up in trying to save the people leaving the island that when things started to go south I just saved the last few people and ran straight to my car and escaped and had to replay it so I could experience dying, 10/10 would yell over the radio again
This game was different from a lot of others, from the two way perspective of either assisting with the towns folk in their rituals, or to sayin screw it, and ditching the job all together.
Even with such short endings, including the funny deer in headlights ending. It shows just how much people may know things compared to what is actually occurring.
My question, and the hope it would've been explained, and also spoilers, is...
Was the original ferryman apart of the ritual? Did he intentionally call off on that specific day for a "Broken leg"? Or, was it more of he didn't know what was going on and got lucky? Did the towns folk have something to do with it and set up an accident so that the original ferryman could live? Questions... Questions.
Either way, I enjoyed the experience, it was short and sweet, but delivered exceptionally!
—
Thank you Olinkalex, for a stormy, booming feeling of eldritch horror!🌹
5.8/10 - Good idea, poor game design and execution, (25-45 mins), this game has an interesting concept as you transport passengers on cars across to pieces of land, this concept had me at looking forward to what the game would offer but I ended up being so disappointing. The game puts in some type of air of tension through the lore however it felt like there was a nonexistent threat as you just hear a few noises throughout the game until the ending.
The buildup to the game was slow and mind numbing as you get crumbles of lore going in between islands and all you do to go between islands is hold one button down which gets very monotonous after doing it a good few times. An additional thing with this game was that I died 20 mins unintentionally by getting hit by a car and having to restart. I understand it's a special ending but having to replay the same sequence is dull so having a death mechanic system doesn't work for this game as it's essentially just a walking sim.
The games ending wasn't entirely surprising and it was too abrupt in my opinion but overall it was an okay ending. I did like the intro to the game and some of the lore but this game as a whole needs huge overhauling as the concept has potential. For me the biggest issue is that this game for what it is, should be 10-20 mins shorter than it is as it feels too long and it drags!
I really enjoyed this game, not many Jumpscares right away but.. the ambiance was good enough definitely had creepy at max most of the time. I had to talk a lot to keep my mind occupied from being scared, that ending twist woo boy though! It mind blew me! Thanks for the opportunity to play this game, was short and sweet as well!
Don't play this motherfucking game, this son of a bitch game is so boring and stupid, fuck the motherfucking woman of this motherfucking game, fuck the creator of this motherfucking game, fuck the motherfucking woman of this motherfucking game
Also die Atmosphäre ist ganz cool, das Ende auch schön überraschen aber irgendwie haben wir währrenddessen mehr Seashanties gesungen als irgendwas anderes erlebt vom ersten Ablegen an bis zum krönenden Abschluss. Müsste ich hier die Spannungsmaus beschreiben hätte sie wohl ein Hohkreuz. Vielleicht ist auch alles meine Schuld weil ich nicht wirklich bei der Sache war weil es ZU subtil war. Ich denke zwischendurch hätte rein Visuell und Akkustisch schon sehr früh mehr passieren müssen, sodass ich aufmerksam auf feinheiten achte. Zwischendrin hätte doch noch ein bisschen mehr passieren dürfen, schade also dass viel potenzial vor allem was die Events um die Passagiere angeht nicht genutzt wurden, oder andere Events wie Lichteffekte etc.
Gute Idee, gutes Setting, Ich hatte insgesamt aber einfach das Gefühl, als gäbe es hier sehr viel unausgeschöpftes Potenzial.
Hey There! This was a very well put together experience. I loved how it gave this sense of peace that was slowly poked away by each development! - Vizzy
Such a solid game man. I really enjoyed the ambience and over all feel. Also, I like that the idea was completely original and for sure stands out from other itch games. Great work!
This is a blind playthrough where I go in knowing nothing. Video contains the full game and all endings This was really good for a slow burn horror game! I like the build up halfway through until you realize something is off. Even though you hinted at it. The ending still caught me off guard.
Fourth in the line up. A slow burn, with a lot of interesting little details to take in. Just the right amount of slack between tasks to keep it rolling and give you time to consider what's going on. Great work.
it's the most beautiful game I've ever played in my life, and I wanted to make a video against this game, I hope you like it, you're just doing bring and take cars in the game.
¡Hola! La idea está bien, el lore es bueno pero la jugabilidad es bastante floja. Es más un simulador de navegación que un juego de terror. Algún jumpscare hubiese estado bien. ¡Pero sigue intentándolo! Seguro que el próximo juego será mejor.
I think it is too peaceful for horror game that have monster in the lake. concept it good but if you add some horror events more than this it might better.
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loved
I really enjoyed getting in to character as an angry old ferryman while trying to slowly work out what exactly was going on and what my part in it all was and was so wrapped up in trying to save the people leaving the island that when things started to go south I just saved the last few people and ran straight to my car and escaped and had to replay it so I could experience dying, 10/10 would yell over the radio again
This game was different from a lot of others, from the two way perspective of either assisting with the towns folk in their rituals, or to sayin screw it, and ditching the job all together.
Even with such short endings, including the funny deer in headlights ending. It shows just how much people may know things compared to what is actually occurring.
My question, and the hope it would've been explained, and also spoilers, is...
Was the original ferryman apart of the ritual? Did he intentionally call off on that specific day for a "Broken leg"? Or, was it more of he didn't know what was going on and got lucky? Did the towns folk have something to do with it and set up an accident so that the original ferryman could live? Questions... Questions.
Either way, I enjoyed the experience, it was short and sweet, but delivered exceptionally!
—
Thank you Olinkalex, for a stormy, booming feeling of eldritch horror!🌹
—
Thanks for playing, as for the questions I honestly prefer letting players try and figure it out.
I want to play try it out but also paranoid when windwos spits this:
Microsoft Defender SmartScreen prevented an unrecognized app from starting. Running this app might put your PC at risk.
App: Publisher:
This game is simple and unique. I like that style
Wait til the end! This is scary!!
Had a fun time playing this one! Wasn't expecting that ending. Check out the new video!
just us and the ferry...
5.8/10 - Good idea, poor game design and execution, (25-45 mins), this game has an interesting concept as you transport passengers on cars across to pieces of land, this concept had me at looking forward to what the game would offer but I ended up being so disappointing. The game puts in some type of air of tension through the lore however it felt like there was a nonexistent threat as you just hear a few noises throughout the game until the ending.
The buildup to the game was slow and mind numbing as you get crumbles of lore going in between islands and all you do to go between islands is hold one button down which gets very monotonous after doing it a good few times. An additional thing with this game was that I died 20 mins unintentionally by getting hit by a car and having to restart. I understand it's a special ending but having to replay the same sequence is dull so having a death mechanic system doesn't work for this game as it's essentially just a walking sim.
The games ending wasn't entirely surprising and it was too abrupt in my opinion but overall it was an okay ending. I did like the intro to the game and some of the lore but this game as a whole needs huge overhauling as the concept has potential. For me the biggest issue is that this game for what it is, should be 10-20 mins shorter than it is as it feels too long and it drags!
It was a short but sweet experience. I could see this being a demo for a longer game and I mean that in the best possible way.
What a FUN & SCARY time! The ending was crazy!
Don't play this motherfucking game, this son of a bitch game is so boring and stupid, fuck the motherfucking woman of this motherfucking game, fuck the creator of this motherfucking game, fuck the motherfucking woman of this motherfucking game
Pretty good game really enjoyed it definitely looking forward to play more of your games
cool game with chilling air to it
is a shame that my left key acted as another right key but fun non the less
i enjoy
Love these slow burn type games! GREAT STUFF! It was the third game I played in this weeks 3 Scary Games!
Scary Scuffed Games #333
https://twitch.tv/DitoMido
Vorgeschlagen von: nox_9000
Also die Atmosphäre ist ganz cool, das Ende auch schön überraschen aber irgendwie haben wir währrenddessen mehr Seashanties gesungen als irgendwas anderes erlebt vom ersten Ablegen an bis zum krönenden Abschluss. Müsste ich hier die Spannungsmaus beschreiben hätte sie wohl ein Hohkreuz. Vielleicht ist auch alles meine Schuld weil ich nicht wirklich bei der Sache war weil es ZU subtil war. Ich denke zwischendurch hätte rein Visuell und Akkustisch schon sehr früh mehr passieren müssen, sodass ich aufmerksam auf feinheiten achte. Zwischendrin hätte doch noch ein bisschen mehr passieren dürfen, schade also dass viel potenzial vor allem was die Events um die Passagiere angeht nicht genutzt wurden, oder andere Events wie Lichteffekte etc.
Gute Idee, gutes Setting, Ich hatte insgesamt aber einfach das Gefühl, als gäbe es hier sehr viel unausgeschöpftes Potenzial.
Rating:
Dito: 2.8/5
Chat: 3.18/5
Gesamt: 2.99/5
STORM OF THE CENTURY
Awesome job!
This game was neat. The slow build of the atmosphere was well done
Cool game although there was too little action, not too much went on.
What a great game!! 10/10 recommend. Check my channel out please!
really enjoyed the game keep up the good work surprised this was made in a week but well done can't wait to play more of your games
This is a blind playthrough where I go in knowing nothing. Video contains the full game and all endings This was really good for a slow burn horror game! I like the build up halfway through until you realize something is off. Even though you hinted at it. The ending still caught me off guard.
Looking forward to the next one!Definitely not how I expected it to end! Great game!